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6 Commits

Author SHA1 Message Date
Sanjay Bhadra 279552d399 Init Client & Server base directories 2020-07-22 16:26:59 -04:00
Sanjay Bhadra 2961293ec0 Move legacy playerscripts to archived folder (references) 2020-07-22 16:23:18 -04:00
Sanjay Bhadra 4b0a2d0d04 Merge branch 'master' into rewrite-tevx 2020-07-22 15:45:05 -04:00
Jay 68f2c13278 metal shader 2020-07-22 13:13:53 +01:00
Sanjay Bhadra 1b62b5147b Merge branch 'master' into rewrite-tevx 2020-07-20 10:14:02 -04:00
u-train e78f01544d
Replace old console (#78)
* Replaces the old console with a new one.

* Missed some extra files.

* Clear console and added more comments

* Added inline documentation.

* Ensured if there is an actual error, it gets printed instead of
running the string.

* Fixed the bug of not printing the error when there is an actual error.

* Fixed error and on cleared set canvasOffset correctly.

* Made sure globals weren't being containmented and removed any unused
functions.
Thanks to U-train!
2020-07-20 13:14:14 +00:00
19 changed files with 399 additions and 100 deletions

0
core/gameplay/.keep Normal file
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@ -0,0 +1,66 @@
local clamp = function(x, min, max)
--[[
@description
Clamps a value x with the given arguments.
LuaJit doesn't have it... cringe!
@parameters
number, x
number, min
number max
@return
number, x
]]
return max <= x and max or (x <= min and min or x)
end
--UI elements
local container = teverse.construct("guiScrollView", {
scrollbarAlpha = 0;
scrollbarWidth = 0;
canvasSize = guiCoord(1, 0, 1, 0);
})
local textBox = teverse.construct("guiTextBox", {
parent = container;
size = container.canvasSize + guiCoord(0, container.absoluteSize.x, 0, 0);
backgroundColour = colour(0.9, 0.9, 0.9);
textColour = colour(0.5, 0.5, 0.5);
textEditable = true;
})
--Horizontial scrolling
textBox:on("mouseWheel", function(change)
local newLocation = container.canvasOffset + vector2(change.y, change.x) * 2
container.canvasOffset = vector2(
clamp(newLocation.x, 0, container.canvasSize.offset.x),
clamp(newLocation.y, 0, container.canvasSize.offset.y))
end)
--Adjusting canvas to fit the text.
textBox:on("changed", function(propertyName)
if propertyName == "text" then
container.canvasSize = guiCoord(1, 0, 1, 0);
textBox.size = container.canvasSize + guiCoord(0, container.absoluteSize.x, 0, 0)
end
end)
--Execute the code. If it is "1 + 1", print the result out.
--If the code fails, print it out.
textBox:on("keyDown", function(key)
if key == "KEY_RETURN" or key == "KEY_KP_ENTER" then
local success, valueReturned = pcall(loadstring(textBox.text))
if not success then
success, valueReturned = pcall(loadstring("return "..textBox.text))
if not success then
print("CONSOLE ERROR: "..valueReturned)
else
print(valueReturned or "Ran without error.")
end
else
print(valueReturned or "Ran without error.")
end
textBox.text = ""
end
end)
return container

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@ -1,75 +1,90 @@
local shared = require("tevgit:core/teverseUI/shared.lua") --Generate the UI
local draggableUi = shared.draggableUi
local container = teverse.construct("guiFrame", { local container = teverse.construct("guiFrame", {
parent = teverse.coreInterface, parent = teverse.coreInterface,
size = guiCoord(0.1, 150, 0.4, 200), size = guiCoord(0,
position = guiCoord(0, 20, 0, 20), math.max(teverse.coreInterface.absoluteSize.x / 3, 100),
backgroundAlpha = 0.9, 0,
zIndex = 1000, math.max(teverse.coreInterface.absoluteSize.y / 3, 200));
strokeRadius = 2, position = guiCoord(0, 20, 0, 20);
strokeAlpha = 0.2, visible = false;
visible = false strokeWidth = 2;
strokeColour = colour(0.75,0.75,0.75);
strokeAlpha = 1;
strokeRadius = 2;
}) })
local top = teverse.construct("guiTextBox", { local topBar = teverse.construct("guiFrame", {
parent = container, parent = container;
size = guiCoord(1, 0, 0, 20), size = guiCoord(1, 0, 0, 20);
position = guiCoord(0, 0, 0, 0), backgroundColour = colour(0.75, 0.75, 0.75);
backgroundAlpha = 0.5,
textSize = 20,
textAlign = "middleLeft",
-- bit hacky but works for slight indent
text = " Console",
backgroundColour = colour.rgb(112, 112, 112)
}) })
local logContainer = teverse.construct("guiScrollView", { local title = teverse.construct("guiTextBox", {
parent = container, parent = topBar;
size = guiCoord(1, -10, 1, -27), size = guiCoord(1, -24, 1, 0);
position = guiCoord(0, 5, 0, 20), position = guiCoord(0, 4, 0, 0);
backgroundAlpha = 0.0, backgroundAlpha = 0;
canvasSize = guiCoord(1, -1, 10, 0), active = false;
scrollbarWidth = 3, textSize = 20;
scrollbarRadius = 2 text = "Console"
}) })
local leave = teverse.construct("guiFrame", {
parent = topBar;
size = guiCoord(0, 14, 0, 14);
position = guiCoord(1, -16, 0, 2);
backgroundColour = colour(0.70, 0.35, 0.35);
strokeRadius = 14
})
draggableUi(container, top) local clear = teverse.construct("guiTextBox", {
local lastPos = 0 parent = topBar;
function addLog (msg, time) text = "C";
local txt = teverse.construct("guiTextBox", { textColour = colour(0.5, 0.5, 0.5);
parent = logContainer, textAlign = "middle";
size = guiCoord(1, -10, 0, 25), textSize = 15;
position = guiCoord(0, 5, 0, lastPos), size = guiCoord(0, 14, 0, 14);
backgroundAlpha = 0, position = guiCoord(1, -32, 0, 2);
strokeAlpha = 0, backgroundColour = colour(0.8, 0.8, 0.8);
textWrap = true, strokeRadius = 14
clip = false })
})
txt.text = os.date("%H:%M:%S", time) .. " : " .. msg
txt.size = guiCoord(1, -10, 0, txt.textDimensions.y)
lastPos = lastPos + txt.textDimensions.y + 3
if string.find(msg, "ERROR:") then local commandLine = require("tevgit:core/teverseUI/commandLine.lua")
txt.textColour = colour.rgb(220, 50, 47) commandLine.parent = container
end commandLine.size = guiCoord(1, 0, 0, 20)
commandLine.position = guiCoord(0, 0, 1, -20)
-- Update container size local log = require("tevgit:core/teverseUI/log.lua")({
logContainer.canvasSize = guiCoord(1, -1, 0.5, lastPos) parent = container;
end size = guiCoord(1, 0, 1, -40);
-- TODO: Warn/error detection & colours position = guiCoord(0, 0, 0, 20);
teverse.debug:on("print", function(msg) scrollbarRadius = 0.01;
pcall(function() scrollbarWidth = 4;
addLog(msg) scrollbarColour = colour(.8,.8,.8);
end) })
--Allow users to move and resize the console
require("tevgit:core/teverseUI/resize.lua")(container)
require("tevgit:core/teverseUI/tabMove.lua")(topBar, container)
--Leave console
leave:on("mouseLeftDown", function()
container.visible = false
end) end)
for _,v in pairs(teverse.debug:getOutputHistory()) do --Clear console
addLog(v.message, v.time) clear:on("mouseLeftDown", log.clear)
end
logContainer.canvasOffset = vector2(0, lastPos - 200)
--Add new logs when a print occurs.
teverse.debug:on("print", function(printOut)
log.add(os.date("%H:%M:%S", os.time()) .. ": " .. printOut:gsub("\t", ""))
end)
container:on("changed", log.reload)
--Add any missed debug logs.
for _,v in pairs(teverse.debug:getOutputHistory()) do
log.add(os.date("%H:%M:%S", v.time).. ": " .. v.message:gsub("\t", ""))
end
return container return container

94
core/teverseUI/log.lua Normal file
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@ -0,0 +1,94 @@
local MAX_LIST = 100
local new = function(properties)
--[[
@description
Creates a new log. The log is displayed through a guiScrollView
@parameter
table, [properties]
@return
table, interface
]]
local viewScroll = teverse.construct("guiScrollView", properties or {})
local list = {}
local interface = {}
interface.add = function(text)
--[[
@description
Add a new log to the list and display.
@parmeter
string, text
]]
local location = #list + 1
if (location or 0) > MAX_LIST then
--Destroy the first one.
local offset = list[1].absoluteSize.y + 2
list[1]:destroy()
table.remove(list, 1)
--Shift the items back in place.
for _, item in next, list do
item.position = item.position - guiCoord(0, 0, 0, offset)
end
--Shift the size back correctly
viewScroll.canvasSize = viewScroll.canvasSize - guiCoord(0, 0, 0, offset)
location = MAX_LIST
end
list[location] = teverse.construct("guiTextBox", {
parent = viewScroll;
text = text;
textWrap = true;
position = guiCoord(0, 0, 0, viewScroll.canvasSize.offset.y);
size = guiCoord(1, 0, 1, 0);
})
--Shift accordingly
local textDimensions = list[location].textDimensions
list[location].size = guiCoord(1, 0, 0, textDimensions.y)
viewScroll.canvasSize = viewScroll.canvasSize + guiCoord(0, 0, 0, textDimensions.y + 2)
end
interface.reload = function()
--[[
@description
Rerenders the log.
]]
local offset = 0
viewScroll.canvasSize = guiCoord(1, 0, 0, 0)
for _, child in next, list do
child.position = guiCoord(0, 0, 0, viewScroll.canvasSize.offset.y);
child.size = guiCoord(1, 0, 1, 0);
--Shift accordingly
local textDimensions = child.textDimensions
child.size = guiCoord(1, 0, 0, textDimensions.y)
viewScroll.canvasSize = viewScroll.canvasSize + guiCoord(0, 0, 0, textDimensions.y + 2)
offset = textDimensions.y + offset
end
end
interface.clear = function()
--[[
@description
Clears the logs
]]
list = {}
viewScroll:destroyChildren()
interface.reload()
viewScroll.canvasOffset = vector2()
end
viewScroll:on("changed", function(changed)
if changed == "canvasSize" then return end
interface.reload()
end)
interface.viewScroll = viewScroll
return interface
end
return new

124
core/teverseUI/resize.lua Normal file
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local directionOfResizeOfAxis = function(object, mousePosition, spacing, axis)
--[[
@description
For a given axis, check the direction we are moving it.
If we aren't moving it, set it to zero.
@parameters
guiObject, object
vector2, mousePosition
number, spacing
string, axis
@returns
number, direction
]]
if mousePosition[axis] < object.absoluteSize[axis] + object.absolutePosition[axis] + spacing
and mousePosition[axis] > object.absoluteSize[axis] + object.absolutePosition[axis] then
return 1;
elseif mousePosition[axis] < object.absolutePosition[axis]
and mousePosition[axis] > object.absolutePosition[axis] - spacing then
return -1
end
return 0
end
local directionOfResize = function(object, mousePosition, spacing)
--[[
@description
Returns the direction of the resize for all axel.
@parameters
guiObject, object
vector2, mousePosition
number, spacing
@return
vector2, direction
]]
return vector2(
directionOfResizeOfAxis(object, mousePosition, spacing, "x"),
directionOfResizeOfAxis(object, mousePosition, spacing, "y")
)
end
local sizeAxisBy = function(object, mousePosition, direction, axis)
--[[
@description
Returns a new size for the object for an axis.
@parameters
guiObject, object
vector2, mousePosition
number, direction
axis, string
@return
number, newSize
]]
local size = mousePosition[axis] - object.absolutePosition[axis]
if direction == 0 then
size = object.absoluteSize[axis]
elseif direction == -1 then
size = object.absoluteSize[axis] + size * -1
end
return size
end
local sizeBy = function(object, mousePosition, direction)
--[[
@description
Return a new size guiCoord for the given object
@parameters
guiObject, object
vector2, mousePosition
vector2, direction
@return
guiCoord, newSize
]]
return guiCoord(
0,
sizeAxisBy(object, mousePosition, direction.x, "x"),
0,
sizeAxisBy(object, mousePosition, direction.y , "y")
)
end
local new = function(object, spacing)
--[[
@description
Spacing is a defined padding around the object.
Allows given object to be resized like a window.
So, whenever a user hovers over a vaild area (defined by the padding aformentioned)
they can click and hold to resize in that direction.
@parameters
guiObject, object
number, [spacing]
@return
function, destructor
]]
spacing = spacing or 5
local debounce = false
local onMouseLeftDown = teverse.input:on("mouseLeftDown", function()
if debounce then return end
debounce = true
local mousePosition = teverse.input.mousePosition
local direction = directionOfResize(object, mousePosition, spacing)
local onMouseMoved
local onMouseLeftUp
onMouseMoved = teverse.input:on("mouseMoved", function()
local newMousePosition = teverse.input.mousePosition
object.size = sizeBy(object, newMousePosition, direction)
if direction.x == -1 then object.position = guiCoord(0, newMousePosition.x, 0, object.absolutePosition.y) end
if direction.y == -1 then object.position = guiCoord(0, object.absolutePosition.x, 0, newMousePosition.y) end
end)
onMouseLeftUp = teverse.input:on("mouseLeftUp", function()
teverse.disconnect(onMouseMoved)
teverse.disconnect(onMouseLeftUp)
debounce = false
end)
end)
return function() teverse.disconnect(onMouseLeftDown) end
end
return new

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@ -1,33 +0,0 @@
function draggableUi (uiToMove, activator)
local mouseIsDown = false
if not uiToMove then
return error("Failed to create draggableUi: No UI provided!")
end
if not activator then
activator = uiToMove
end
local evA = activator:on("mouseLeftDown", function( mousePos )
mouseIsDown = true
local startPos = uiToMove.position:get2D(teverse.input.screenSize)
local offset = teverse.input.mousePosition - startPos
spawn(function ()
while mouseIsDown do
-- Calculate new position relative to the mouse pointer
local mousePos = teverse.input.mousePosition
local targetPos = mousePos - offset
uiToMove.position = guiCoord(0, targetPos.x, 0, targetPos.y)
sleep()
end
end)
end)
local evB = teverse.input:on("mouseLeftUp", function( mousePosition )
mouseIsDown = false
end)
end
return {
draggableUi = draggableUi
}

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@ -0,0 +1,39 @@
local new = function(targetObject, movingObject)
--[[
@description
Given a targetObject, whenever the user holds down and move,
it will also move another object. It will move by the delta
of the mouse.
@parameter
guiObject, targetObject
guiObject, movingObject
@return
function, destructor
]]
local debounce = false
local onMouseLeftDown = targetObject:on("mouseLeftDown", function(startingMousePosition)
if debounce then return end
debounce = true
local offset = startingMousePosition - targetObject.absolutePosition
local onMove
local onRelease
onMove = teverse.input:on("mouseMoved", function()
local mousePosition = teverse.input.mousePosition
movingObject.position = guiCoord(0, mousePosition.x - offset.x, 0, mousePosition.y - offset.y)
end)
onRelease = teverse.input:on("mouseLeftUp", function()
teverse.disconnect(onMove)
teverse.disconnect(onRelease)
debounce = false
end)
end)
return function() teverse.disconnect(onMouseLeftDown) end
end
return new

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@ -10,13 +10,7 @@ $output v_normal, v_colour, v_position, v_pbr
*/ */
#include <teverse.sh> #include <teverse.sh>
#define __BUFFER_XX(_name, _type, _reg, _access) \ #include <teverse_compute.sh>
layout(std430, binding=_reg) _access buffer _name ## Buffer \
{ \
_type _name[]; \
}
#define BUFFER_RO(_name, _type, _reg) __BUFFER_XX(_name, _type, _reg, readonly)
BUFFER_RO(normalData, vec4, 2); BUFFER_RO(normalData, vec4, 2);