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@ -10,14 +10,6 @@ $output v_normal, v_colour, v_position, v_pbr
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*/
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#include <teverse.sh>
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#define __BUFFER_XX(_name, _type, _reg, _access) \
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layout(std430, binding=_reg) _access buffer _name ## Buffer \
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{ \
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_type _name[]; \
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}
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#define BUFFER_RO(_name, _type, _reg) __BUFFER_XX(_name, _type, _reg, readonly)
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BUFFER_RO(normalData, vec4, 2);
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void main()
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@ -40,8 +32,8 @@ void main()
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gl_Position = mul(u_viewProj, vec4(wpos, 1.0) );
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vec3 normal = a_normal.xyz * 2.0 - 1.0;
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vec3 wnormal = instMul(normalMatrix, normal.xyz);
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vec3 wnormal = instMul(normalMatrix, vec4(normal.xyz, 0.0));
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v_normal = encodeNormalUint(normalize(wnormal.xyz));
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v_colour = i_data4;
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v_position = gl_Position.xyz;
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v_position = gl_Position;
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}
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