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https://github.com/teverse/teverse
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136dc01ccd
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136dc01ccd | ||
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7f5068fce7 |
@ -111,9 +111,9 @@ return {
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history.beginAction(selection.selection, "Hand tool drag")
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local grid = engine.construct("grid", workspace, {
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step = 0.5,
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step = gridStep,
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colour = colour(0.1, 0, 0.1),
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size = 10,
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size = 12,
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rotation = quaternion:setEuler(math.rad(90), 0, 0)
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})
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@ -5,6 +5,6 @@
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return {
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handTool = require("tevgit:workshop/controllers/sidetools/hand.lua"),
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moveTool = require("tevgit:workshop/controllers/sidetools/move.lua"),
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--scaleTool = require("tevgit:workshop/controllers/sidetools/scale.lua"),
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scaleTool = require("tevgit:workshop/controllers/sidetools/scale.lua"),
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--rotateTool = require("tevgit:workshop/controllers/sidetools/rotate.lua"),
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}
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@ -121,6 +121,13 @@ return {
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handle:mouseLeftPressed(function()
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gridGuideline.size = vector3(300, 0.1, 300)
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local gridVisual = engine.construct("grid", workspace, {
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step = gridStep,
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colour = colour(0.1, 0, 0.1),
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size = 25,
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rotation = quaternion:setEuler(math.rad(90), 0, 0)
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})
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local last = nil
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while engine.input:isMouseButtonDown(enums.mouseButton.left) do
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@ -136,6 +143,11 @@ return {
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gridGuideline.rotation = lookAt * quaternion():setEuler(math.rad(90),0,0)
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gridGuideline.position = selection.box.position
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if axis == "y" then
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gridVisual.rotation = quaternion:setLookRotation( pos1 - pos2 ) * quaternion():setEuler(math.rad(180),0,0)
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end
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gridVisual.position = selection.box.position
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local mouseHits = engine.physics:rayTestScreenAllHits( engine.input.mousePosition )
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local mouseHit = nil
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-- We only want the gridGuideline
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@ -161,12 +173,14 @@ return {
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end
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end
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if didMove then
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for _,v in pairs(selection.selection) do
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if type(v.position) == "vector3" then
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v.position = v.position + translateBy
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end
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end
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end
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end
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if didMove then
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last = target[axis]
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@ -176,6 +190,7 @@ return {
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wait()
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end
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gridVisual:destroy()
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gridGuideline.size = vector3(0, 0, 0)
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end)
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@ -5,16 +5,242 @@ local toolName = "Scale"
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local toolDesc = ""
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local toolIcon = "fa:s-expand"
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local selection = require("tevgit:workshop/controllers/core/selection.lua")
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local history = require("tevgit:workshop/controllers/core/history.lua")
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local ui = require("tevgit:workshop/controllers/ui/core/ui.lua")
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local shared = require("tevgit:workshop/controllers/shared.lua")
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local boundingBoxChangedEvent;
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local gridGuideline;
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local handles;
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local settingsGui = nil
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local function updateHandles()
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if handles then
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if selection.box.size == vector3(0,0,0) then
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for _,v in pairs(handles) do
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v[1].size = vector3(0,0,0)
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v[1].opacity = 0
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end
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else
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for _,v in pairs(handles) do
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v[1].position = selection.box.position + selection.box.rotation* ((v[2] * selection.box.size/2) + (v[2]*1.5))
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v[1]:lookAt(selection.box.position)
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v[1].rotation = v[1].rotation * quaternion():setEuler(math.rad(90), 0, 0)
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v[1].size = vector3(0.4, 0.4, 0.4)
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v[1].opacity = 1
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end
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end
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end
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end
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local axes = {"x", "y", "z"}
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return {
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name = toolName,
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icon = toolIcon,
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desc = toolDesc,
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activate = function()
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print("tool activated")
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settingsGui = ui.create("guiFrame", shared.workshop.interface["_toolBar"], {
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size = guiCoord(0, 120, 0, 28),
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position = guiCoord(0, 80, 0, 0),
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backgroundAlpha = 0.8,
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borderRadius = 4
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}, "primary")
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ui.create("guiTextBox", settingsGui, {
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size = guiCoord(0.6, 0, 0, 18),
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position = guiCoord(0, 5, 0, 5),
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text = "Grid Step",
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fontSize = 18,
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textAlpha = 0.8
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}, "primaryText")
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local gridStep = 1
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local gridStepInput = ui.create("guiTextBox", settingsGui, {
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size = guiCoord(0.4, -6, 0, 18),
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position = guiCoord(0.6, 3, 0, 5),
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text = tostring(gridStep),
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fontSize = 18,
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textAlpha = 0.8,
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borderRadius = 4,
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align = enums.align.middle,
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readOnly = false
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}, "primaryVariant")
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gridStepInput:on("changed", function()
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gridStep = tonumber(gridStepInput.text) or 0
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end)
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local offsets = {}
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keyEvent = engine.input:keyPressed(function( inputObj )
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if inputObj.key == enums.key.r and isDragging then
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local targetRot = quaternion:setEuler(0,math.rad(-45),0)
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for _,v in pairs(selection.selection) do
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if offsets[v] then
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offsets[v][2] = offsets[v][2] * targetRot
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v.rotation = offsets[v][2]
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end
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end
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end
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end)
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-- This is used to raycast the user's mouse position to an axis
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gridGuideline = engine.construct("block", workspace, {
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name = "_GridGuideline",
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size = vector3(0, 0, 0),
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colour = colour(1, 1, 1),
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opacity = 0,
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workshopLocked = true,
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castsShadows = false
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})
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handles = {}
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for axisNumber, axis in pairs(axes) do
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for i = -1, 1, 2 do
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local face = vector3(0, 0, 0)
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face[axis] = i
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local handle = engine.construct("block", nil, {
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name = "_CreateMode_",
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castsShadows = false,
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opacity = 0,
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renderQueue = 1,
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doNotSerialise = true,
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size = vector3(0.1, 0.1, 0.1),
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colour = colour(axisNumber == 1 and 1 or 0, axisNumber == 2 and 1 or 0, axisNumber == 3 and 1 or 0),
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emissiveColour = colour(axisNumber == 1 and 1 or 0, axisNumber == 2 and 1 or 0, axisNumber == 3 and 1 or 0),
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workshopLocked = true
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})
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if (axis == "x" and i == -1) or
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(axis == "y" and i == 1) or
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(axis == "z" and i == 1) then
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handle.mesh = "primitive:sphere"
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end
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handle:mouseLeftPressed(function()
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gridGuideline.size = vector3(300, 0.1, 300)
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local gridVisual = engine.construct("grid", workspace, {
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step = gridStep,
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colour = colour(0.1, 0, 0.1),
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size = 25,
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rotation = quaternion:setEuler(math.rad(90), 0, 0)
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})
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local last = nil
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local lastDist = nil
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local dist = nil
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while engine.input:isMouseButtonDown(enums.mouseButton.left) do
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-- Position and rotate the invisible guideline to face the camera.
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-- We use this guideline to raycast with
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local pos1 = gridGuideline.position
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pos1[axis] = 0
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local pos2 = workspace.camera.position
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pos2[axis] = 0
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local lookAt = gridGuideline.rotation:setLookRotation( pos1 - pos2 )
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gridGuideline.rotation = lookAt * quaternion():setEuler(math.rad(90),0,0)
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gridGuideline.position = selection.box.position
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if axis == "y" then
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gridVisual.rotation = quaternion:setLookRotation( pos1 - pos2 ) * quaternion():setEuler(math.rad(180),0,0)
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end
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gridVisual.position = selection.box.position
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local mouseHits = engine.physics:rayTestScreenAllHits( engine.input.mousePosition )
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local mouseHit = nil
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-- We only want the gridGuideline
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for _,hit in pairs(mouseHits) do
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if hit.object == gridGuideline then
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mouseHit = hit
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goto skip_loop
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end
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end
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::skip_loop::
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if mouseHit and mouseHit.object == gridGuideline then
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dist = (selection.box.position - mouseHit.hitPosition):length()
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local target = mouseHit.hitPosition - selection.box.position
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local didMove = true
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if last ~= nil then
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local translateBy = vector3(0, 0, 0)
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translateBy[axis] = target[axis] - last
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if gridStep ~= 0 then
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translateBy = shared.roundVector3(translateBy, gridStep)
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if translateBy[axis] == 0 then
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didMove = false
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end
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end
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if didMove then
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for _,v in pairs(selection.selection) do
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if type(v.position) == "vector3" and type(v.size) == "vector3" then
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v.position = v.position + (translateBy / 2)
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translateBy[axis] = math.abs(translateBy[axis])
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if lastDist > dist then
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translateBy[axis] = -translateBy[axis]
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end
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local scaleBy = (v.rotation * translateBy)
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v.size = v.size + scaleBy
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end
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end
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end
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end
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if didMove then
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last = target[axis]
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lastDist = dist
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end
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end
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wait()
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end
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gridVisual:destroy()
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gridGuideline.size = vector3(0, 0, 0)
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end)
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table.insert(handles, {handle, face})
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end
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end
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boundingBoxChangedEvent = selection.box:changed(updateHandles)
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updateHandles()
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end,
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deactivate = function ()
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print("tool deactivated")
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if settingsGui then
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settingsGui:destroy()
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settingsGui = nil
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end
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if boundingBoxChangedEvent then
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boundingBoxChangedEvent:disconnect()
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boundingBoxChangedEvent = nil
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end
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if gridGuideline then
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gridGuideline:destroy()
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gridGuideline = nil
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end
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if handles then
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for _,v in pairs(handles) do
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v[1]:destroy()
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end
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handles = nil
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end
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end
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}
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