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No commits in common. "0aee56b9cee80f5c895b86fa76952c8a4ce5ad31" and "c66a2e37d62e0559b2de121f2b6ee4cfe8702c0f" have entirely different histories.

2 changed files with 1 additions and 36 deletions

View File

@ -43,33 +43,6 @@ return {
position = vector3(0.5, 1, 0), position = vector3(0.5, 1, 0),
mesh = "primitive:sphere" mesh = "primitive:sphere"
}) })
-- this debug code needs to be moved elsewhere
-- block:on("collisionStarted", function (collidingWith, hit, normal)
-- local b = engine.construct("block", workspace, {
-- position = hit,
-- physics = false,
-- size = vector3(0.1, 0.1, 0.1),
-- mesh = "primitive:sphere"
-- })
-- wait(1)
-- b:destroy()
-- end)
-- spawnThread(function ( ... )
-- while wait() do
-- local mouseHit = engine.physics:rayTestScreen( engine.input.mousePosition )
-- if mouseHit then
-- local b = engine.construct("block", workspace, {
-- position = mouseHit.hitPosition,
-- physics = false,
-- size = vector3(0.1, 0.1, 0.1),
-- mesh = "primitive:sphere"
-- })
-- end
-- end
-- end)
end, end,
setupEnvironment = function () setupEnvironment = function ()

View File

@ -47,21 +47,14 @@ return {
-- tell history to monitor changes we make to selected items -- tell history to monitor changes we make to selected items
history.beginAction(selection.selection, "Hand tool drag") history.beginAction(selection.selection, "Hand tool drag")
local grid = engine.construct("grid", workspace, {
step = 0.5,
colour = colour(1,0,0),
size = 10
})
while engine.input:isMouseButtonDown(enums.mouseButton.left) do while engine.input:isMouseButtonDown(enums.mouseButton.left) do
-- fire a ray, exclude selected items. -- fire a ray, exclude selected items.
local hits, didExclude = engine.physics:rayTestScreenAllHits(engine.input.mousePosition, selection.selection) local hits, didExclude = engine.physics:rayTestScreenAllHits(engine.input.mousePosition, selection.selection)
if (#hits > 0) then if (#hits > 0) then
local newCentre = hits[1].hitPosition + mouseOffset local newCentre = hits[1].hitPosition + mouseOffset
grid.position = newCentre
for _,v in pairs(selection.selection) do for _,v in pairs(selection.selection) do
if offsets[v] then if offsets[v] then
v.position = newCentre - offsets[v] v.position = offsets[v] + newCentre
end end
end end
end end
@ -70,7 +63,6 @@ return {
history.endAction() history.endAction()
grid:destroy()
else else
-- user clicked an unselected object, let's select it -- user clicked an unselected object, let's select it
if engine.input:isKeyDown(enums.key.leftShift) then if engine.input:isKeyDown(enums.key.leftShift) then