mirror of https://github.com/teverse/teverse
Compare commits
5 Commits
00abd0fa2d
...
18acfd164c
Author | SHA1 | Date |
---|---|---|
Jay | 18acfd164c | |
Jay | ebe9c61bcd | |
Jay | e91d395a93 | |
Jay | 8e8bb5529f | |
Jay | e67be8b863 |
|
@ -3,7 +3,7 @@
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|||
local share = teverse.construct("guiTextBox", {
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parent = teverse.coreInterface,
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size = guiCoord(0, 60, 0, 16),
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position = guiCoord(0.5, -65, 1, -26),
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position = guiCoord(0.5, -65, 1, -16),
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strokeRadius = 2,
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text = "Share",
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textAlign = "middle",
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@ -13,7 +13,7 @@ local share = teverse.construct("guiTextBox", {
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local reload = teverse.construct("guiTextBox", {
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parent = teverse.coreInterface,
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size = guiCoord(0, 60, 0, 16),
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position = guiCoord(0.5, 5, 1, -26),
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position = guiCoord(0.5, 5, 1, -16),
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strokeRadius = 2,
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text = "Reload",
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textAlign = "middle",
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@ -23,7 +23,7 @@ local reload = teverse.construct("guiTextBox", {
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local test = teverse.construct("guiTextBox", {
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parent = teverse.coreInterface,
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size = guiCoord(0, 90, 0, 16),
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position = guiCoord(1.0, -140, 1, -26),
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position = guiCoord(1.0, -140, 1, -16),
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strokeRadius = 2,
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text = "Remote Test",
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textAlign = "middle",
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@ -58,24 +58,6 @@ return {
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cellMargin = guiCoord(0, 15, 0, 25)
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})
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end
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if _DEVICE:sub(0, 6) ~= "iPhone" then
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local appGui, button = createApp({
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id = "",
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name = "Learn Code",
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owner = {
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username = "Teverse"
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}
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})
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appGui.name = "a"
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appGui.parent = appsContainer
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button:on("mouseLeftUp", function()
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if not loading.visible then
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loading.visible = false
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teverse.apps:loadString("require('tevgit:core/tutorials/main.lua')")
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end
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end)
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end
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teverse.http:get("https://teverse.com/api/apps", {
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["Authorization"] = "BEARER " .. teverse.userToken
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@ -131,29 +131,29 @@ local function onClick()
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console.visible = not console.visible
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else
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lastClick = os.clock()
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settingsButton.visible = false
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container.visible = true
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container.backgroundAlpha = 0
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container.position = guiCoord(0, -100, 0, -80)
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teverse.tween:begin(container, 0.25, {
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position = guiCoord(0, -100, 0, -100),
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backgroundAlpha = 0.9
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}, "inOutQuad")
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end
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end
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settingsButton:on("mouseLeftUp", onClick)
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teverse.input:on("keyUp", function(key)
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if key == "KEY_ESCAPE" then
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if container.visible then
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container.visible = false
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if not keyboardSupport then
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settingsButton.visible = true
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end
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else
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onClick()
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settingsButton.visible = false
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container.visible = true
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container.backgroundAlpha = 0
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container.position = guiCoord(0, -100, 0, -80)
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teverse.tween:begin(container, 0.25, {
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position = guiCoord(0, -100, 0, -100),
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backgroundAlpha = 0.9
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}, "inOutQuad")
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end
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end
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end
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settingsButton:on("mouseLeftUp", onClick)
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teverse.input:on("keyUp", function(key)
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if key == "KEY_ESCAPE" then
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onClick()
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end
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end)
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local closeButton = teverse.construct("guiIcon", {
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|
File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,364 @@
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/*
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* This file is a bundle generated for Teverse 0.27.0
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*/
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/*
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* Copyright 2011-2020 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#ifndef BGFX_COMPUTE_H_HEADER_GUARD
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#define BGFX_COMPUTE_H_HEADER_GUARD
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#ifndef __cplusplus
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#if BGFX_SHADER_LANGUAGE_GLSL
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# define FRAMEBUFFER_IMAGE2D_RW_0(_name, _format) IMAGE2D_RW(_name, _format, 4)
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# define FRAMEBUFFER_IMAGE2D_RW_1(_name, _format) IMAGE2D_RW(_name, _format, 5)
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# define FRAMEBUFFER_IMAGE2D_RW_2(_name, _format) IMAGE2D_RW(_name, _format, 6)
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# define FRAMEBUFFER_IMAGE2D_RW_3(_name, _format) IMAGE2D_RW(_name, _format, 7)
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#else
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# define FRAMEBUFFER_IMAGE2D_RW_0(_name, _format) IMAGE2D_RW(_name, _format, 16)
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# define FRAMEBUFFER_IMAGE2D_RW_1(_name, _format) IMAGE2D_RW(_name, _format, 17)
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# define FRAMEBUFFER_IMAGE2D_RW_2(_name, _format) IMAGE2D_RW(_name, _format, 18)
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# define FRAMEBUFFER_IMAGE2D_RW_3(_name, _format) IMAGE2D_RW(_name, _format, 19)
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#endif // BGFX_SHADER_LANGUAGE_GLSL
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#define FRAMEBUFFER_IMAGE2D_RW(_name, _format, _reg) FRAMEBUFFER_IMAGE2D_RW_ ## _reg(_name, _format)
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#if BGFX_SHADER_LANGUAGE_GLSL
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#define SHARED shared
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#define __IMAGE_XX(_name, _format, _reg, _image, _access) \
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layout(_format, binding=_reg) _access uniform highp _image _name
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#define readwrite
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#define IMAGE2D_RO( _name, _format, _reg) __IMAGE_XX(_name, _format, _reg, image2D, readonly)
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#define UIMAGE2D_RO(_name, _format, _reg) __IMAGE_XX(_name, _format, _reg, uimage2D, readonly)
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#define IMAGE2D_WR( _name, _format, _reg) __IMAGE_XX(_name, _format, _reg, image2D, writeonly)
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#define UIMAGE2D_WR(_name, _format, _reg) __IMAGE_XX(_name, _format, _reg, uimage2D, writeonly)
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#define IMAGE2D_RW( _name, _format, _reg) __IMAGE_XX(_name, _format, _reg, image2D, readwrite)
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#define UIMAGE2D_RW(_name, _format, _reg) __IMAGE_XX(_name, _format, _reg, uimage2D, readwrite)
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#define IMAGE2D_ARRAY_RO( _name, _format, _reg) __IMAGE_XX(_name, _format, _reg, image2DArray, readonly)
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#define UIMAGE2D_ARRAY_RO(_name, _format, _reg) __IMAGE_XX(_name, _format, _reg, uimage2DArray, readonly)
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||||
#define IMAGE2D_ARRAY_WR( _name, _format, _reg) __IMAGE_XX(_name, _format, _reg, image2DArray, writeonly)
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#define UIMAGE2D_ARRAY_WR(_name, _format, _reg) __IMAGE_XX(_name, _format, _reg, uimage2DArray, writeonly)
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#define IMAGE2D_ARRAY_RW( _name, _format, _reg) __IMAGE_XX(_name, _format, _reg, image2DArray, readwrite)
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#define UIMAGE2D_ARRAY_RW(_name, _format, _reg) __IMAGE_XX(_name, _format, _reg, uimage2DArray, readwrite)
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#define IMAGE3D_RO( _name, _format, _reg) __IMAGE_XX(_name, _format, _reg, image3D, readonly)
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||||
#define UIMAGE3D_RO(_name, _format, _reg) __IMAGE_XX(_name, _format, _reg, uimage3D, readonly)
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||||
#define IMAGE3D_WR( _name, _format, _reg) __IMAGE_XX(_name, _format, _reg, image3D, writeonly)
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||||
#define UIMAGE3D_WR(_name, _format, _reg) __IMAGE_XX(_name, _format, _reg, uimage3D, writeonly)
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||||
#define IMAGE3D_RW( _name, _format, _reg) __IMAGE_XX(_name, _format, _reg, image3D, readwrite)
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||||
#define UIMAGE3D_RW(_name, _format, _reg) __IMAGE_XX(_name, _format, _reg, uimage3D, readwrite)
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||||
|
||||
#define __BUFFER_XX(_name, _type, _reg, _access) \
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||||
layout(std430, binding=_reg) _access buffer _name ## Buffer \
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{ \
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_type _name[]; \
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}
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#define BUFFER_RO(_name, _type, _reg) __BUFFER_XX(_name, _type, _reg, readonly)
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#define BUFFER_RW(_name, _type, _reg) __BUFFER_XX(_name, _type, _reg, readwrite)
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#define BUFFER_WR(_name, _type, _reg) __BUFFER_XX(_name, _type, _reg, writeonly)
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||||
#define NUM_THREADS(_x, _y, _z) layout (local_size_x = _x, local_size_y = _y, local_size_z = _z) in;
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||||
|
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#define atomicFetchAndAdd(_mem, _data, _original) _original = atomicAdd(_mem, _data)
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#define atomicFetchAndAnd(_mem, _data, _original) _original = atomicAnd(_mem, _data)
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#define atomicFetchAndMax(_mem, _data, _original) _original = atomicMax(_mem, _data)
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#define atomicFetchAndMin(_mem, _data, _original) _original = atomicMin(_mem, _data)
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||||
#define atomicFetchAndOr(_mem, _data, _original) _original = atomicOr(_mem, _data)
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#define atomicFetchAndXor(_mem, _data, _original) _original = atomicXor(_mem, _data)
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#define atomicFetchAndExchange(_mem, _data, _original) _original = atomicExchange(_mem, _data)
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||||
#define atomicFetchCompareExchange(_mem, _compare, _data, _original) _original = atomicCompSwap(_mem,_compare, _data)
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#else
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#define SHARED groupshared
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#define r32ui uint
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#define rg32ui uint2
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#define rgba32ui uint4
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#define r32f float
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#define r16f float
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#define rg16f float2
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#define rgba16f float4
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#if BGFX_SHADER_LANGUAGE_HLSL
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# define rgba8 unorm float4
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# define rg8 unorm float2
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# define r8 unorm float
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#else
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# define rgba8 float4
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# define rg8 float2
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# define r8 float
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#endif // BGFX_SHADER_LANGUAGE_HLSL
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#define rgba32f float4
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|
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#define IMAGE2D_RO( _name, _format, _reg) \
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Texture2D<_format> _name ## Texture : REGISTER(t, _reg); \
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static BgfxROImage2D_ ## _format _name = { _name ## Texture }
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#define UIMAGE2D_RO(_name, _format, _reg) IMAGE2D_RO(_name, _format, _reg)
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||||
|
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#define IMAGE2D_RW( _name, _format, _reg) \
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RWTexture2D<_format> _name ## Texture : REGISTER(u, _reg); \
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static BgfxRWImage2D_ ## _format _name = { _name ## Texture }
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#define IMAGE2D_WR( _name, _format, _reg) IMAGE2D_RW(_name, _format, _reg)
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||||
#define UIMAGE2D_WR(_name, _format, _reg) IMAGE2D_RW(_name, _format, _reg)
|
||||
#define UIMAGE2D_RW(_name, _format, _reg) IMAGE2D_RW(_name, _format, _reg)
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||||
|
||||
#define IMAGE2D_ARRAY_RO(_name, _format, _reg) \
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||||
Texture2DArray<_format> _name ## Texture : REGISTER(t, _reg); \
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static BgfxROImage2DArray_ ## _format _name = { _name ## Texture }
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|
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#define UIMAGE2D_ARRAY_RO(_name, _format, _reg) IMAGE2D_ARRAY_RO(_name, _format, _reg)
|
||||
|
||||
#define IMAGE2D_ARRAY_RW(_name, _format, _reg) \
|
||||
RWTexture2DArray<_format> _name ## Texture : REGISTER(u, _reg); \
|
||||
static BgfxRWImage2DArray_ ## _format _name = { _name ## Texture }
|
||||
|
||||
#define UIMAGE2D_ARRAY_RW(_name, _format, _reg) IMAGE2D_ARRAY_RW(_name, _format, _reg)
|
||||
#define IMAGE2D_ARRAY_WR( _name, _format, _reg) IMAGE2D_ARRAY_RW(_name, _format, _reg)
|
||||
#define UIMAGE2D_ARRAY_WR(_name, _format, _reg) IMAGE2D_ARRAY_RW(_name, _format, _reg)
|
||||
|
||||
#define IMAGE3D_RO( _name, _format, _reg) \
|
||||
Texture3D<_format> _name ## Texture : REGISTER(t, _reg); \
|
||||
static BgfxROImage3D_ ## _format _name = { _name ## Texture }
|
||||
|
||||
#define UIMAGE3D_RO(_name, _format, _reg) IMAGE3D_RO(_name, _format, _reg)
|
||||
|
||||
#define IMAGE3D_RW( _name, _format, _reg) \
|
||||
RWTexture3D<_format> _name ## Texture : REGISTER(u, _reg); \
|
||||
static BgfxRWImage3D_ ## _format _name = { _name ## Texture }
|
||||
|
||||
#define UIMAGE3D_RW(_name, _format, _reg) IMAGE3D_RW(_name, _format, _reg)
|
||||
#define IMAGE3D_WR( _name, _format, _reg) IMAGE3D_RW(_name, _format, _reg)
|
||||
#define UIMAGE3D_WR(_name, _format, _reg) IMAGE3D_RW(_name, _format, _reg)
|
||||
|
||||
#if BGFX_SHADER_LANGUAGE_METAL || BGFX_SHADER_LANGUAGE_SPIRV
|
||||
#define BUFFER_RO(_name, _struct, _reg) StructuredBuffer<_struct> _name : REGISTER(t, _reg)
|
||||
#define BUFFER_RW(_name, _struct, _reg) RWStructuredBuffer <_struct> _name : REGISTER(u, _reg)
|
||||
#define BUFFER_WR(_name, _struct, _reg) BUFFER_RW(_name, _struct, _reg)
|
||||
#else
|
||||
#define BUFFER_RO(_name, _struct, _reg) Buffer<_struct> _name : REGISTER(t, _reg)
|
||||
#define BUFFER_RW(_name, _struct, _reg) RWBuffer<_struct> _name : REGISTER(u, _reg)
|
||||
#define BUFFER_WR(_name, _struct, _reg) BUFFER_RW(_name, _struct, _reg)
|
||||
#endif
|
||||
|
||||
#define NUM_THREADS(_x, _y, _z) [numthreads(_x, _y, _z)]
|
||||
|
||||
#define __IMAGE_IMPL_S(_format, _storeComponents, _type, _loadComponents) \
|
||||
\
|
||||
struct BgfxROImage2D_ ## _format \
|
||||
{ \
|
||||
Texture2D<_format> m_texture; \
|
||||
}; \
|
||||
\
|
||||
struct BgfxRWImage2D_ ## _format \
|
||||
{ \
|
||||
RWTexture2D<_format> m_texture; \
|
||||
}; \
|
||||
\
|
||||
struct BgfxROImage2DArray_ ## _format \
|
||||
{ \
|
||||
Texture2DArray<_format> m_texture; \
|
||||
}; \
|
||||
\
|
||||
struct BgfxRWImage2DArray_ ## _format \
|
||||
{ \
|
||||
RWTexture2DArray<_format> m_texture; \
|
||||
}; \
|
||||
\
|
||||
struct BgfxROImage3D_ ## _format \
|
||||
{ \
|
||||
Texture3D<_format> m_texture; \
|
||||
}; \
|
||||
\
|
||||
struct BgfxRWImage3D_ ## _format \
|
||||
{ \
|
||||
RWTexture3D<_format> m_texture; \
|
||||
}; \
|
||||
|
||||
#define __IMAGE_IMPL_A(_format, _storeComponents, _type, _loadComponents) \
|
||||
__IMAGE_IMPL_S(_format, _storeComponents, _type, _loadComponents) \
|
||||
\
|
||||
_type imageLoad(BgfxROImage2D_ ## _format _image, ivec2 _uv) \
|
||||
{ \
|
||||
return _image.m_texture[_uv]._loadComponents; \
|
||||
} \
|
||||
\
|
||||
ivec2 imageSize(BgfxROImage2D_ ## _format _image) \
|
||||
{ \
|
||||
uvec2 result; \
|
||||
_image.m_texture.GetDimensions(result.x, result.y); \
|
||||
return ivec2(result); \
|
||||
} \
|
||||
\
|
||||
_type imageLoad(BgfxRWImage2D_ ## _format _image, ivec2 _uv) \
|
||||
{ \
|
||||
return _image.m_texture[_uv]._loadComponents; \
|
||||
} \
|
||||
\
|
||||
ivec2 imageSize(BgfxRWImage2D_ ## _format _image) \
|
||||
{ \
|
||||
uvec2 result; \
|
||||
_image.m_texture.GetDimensions(result.x, result.y); \
|
||||
return ivec2(result); \
|
||||
} \
|
||||
\
|
||||
void imageStore(BgfxRWImage2D_ ## _format _image, ivec2 _uv, _type _value) \
|
||||
{ \
|
||||
_image.m_texture[_uv] = _value._storeComponents; \
|
||||
} \
|
||||
\
|
||||
_type imageLoad(BgfxROImage2DArray_ ## _format _image, ivec3 _uvw) \
|
||||
{ \
|
||||
return _image.m_texture[_uvw]._loadComponents; \
|
||||
} \
|
||||
\
|
||||
ivec3 imageSize(BgfxROImage2DArray_ ## _format _image) \
|
||||
{ \
|
||||
uvec3 result; \
|
||||
_image.m_texture.GetDimensions(result.x, result.y, result.z); \
|
||||
return ivec3(result); \
|
||||
} \
|
||||
\
|
||||
_type imageLoad(BgfxRWImage2DArray_ ## _format _image, ivec3 _uvw) \
|
||||
{ \
|
||||
return _image.m_texture[_uvw]._loadComponents; \
|
||||
} \
|
||||
\
|
||||
void imageStore(BgfxRWImage2DArray_ ## _format _image, ivec3 _uvw, _type _value) \
|
||||
{ \
|
||||
_image.m_texture[_uvw] = _value._storeComponents; \
|
||||
} \
|
||||
\
|
||||
ivec3 imageSize(BgfxRWImage2DArray_ ## _format _image) \
|
||||
{ \
|
||||
uvec3 result; \
|
||||
_image.m_texture.GetDimensions(result.x, result.y, result.z); \
|
||||
return ivec3(result); \
|
||||
} \
|
||||
\
|
||||
_type imageLoad(BgfxROImage3D_ ## _format _image, ivec3 _uvw) \
|
||||
{ \
|
||||
return _image.m_texture[_uvw]._loadComponents; \
|
||||
} \
|
||||
\
|
||||
ivec3 imageSize(BgfxROImage3D_ ## _format _image) \
|
||||
{ \
|
||||
uvec3 result; \
|
||||
_image.m_texture.GetDimensions(result.x, result.y, result.z); \
|
||||
return ivec3(result); \
|
||||
} \
|
||||
\
|
||||
_type imageLoad(BgfxRWImage3D_ ## _format _image, ivec3 _uvw) \
|
||||
{ \
|
||||
return _image.m_texture[_uvw]._loadComponents; \
|
||||
} \
|
||||
\
|
||||
ivec3 imageSize(BgfxRWImage3D_ ## _format _image) \
|
||||
{ \
|
||||
uvec3 result; \
|
||||
_image.m_texture.GetDimensions(result.x, result.y, result.z); \
|
||||
return ivec3(result); \
|
||||
} \
|
||||
\
|
||||
void imageStore(BgfxRWImage3D_ ## _format _image, ivec3 _uvw, _type _value) \
|
||||
{ \
|
||||
_image.m_texture[_uvw] = _value._storeComponents; \
|
||||
}
|
||||
|
||||
#define __IMAGE_IMPL_ATOMIC(_format, _storeComponents, _type, _loadComponents) \
|
||||
\
|
||||
void imageAtomicAdd(BgfxRWImage2D_ ## _format _image, ivec2 _uv, _type _value) \
|
||||
{ \
|
||||
InterlockedAdd(_image.m_texture[_uv], _value._storeComponents); \
|
||||
} \
|
||||
|
||||
|
||||
__IMAGE_IMPL_A(rgba8, xyzw, vec4, xyzw)
|
||||
__IMAGE_IMPL_A(rg8, xy, vec4, xyyy)
|
||||
__IMAGE_IMPL_A(r8, x, vec4, xxxx)
|
||||
__IMAGE_IMPL_A(rg16f, xy, vec4, xyyy)
|
||||
#if BGFX_SHADER_LANGUAGE_HLSL
|
||||
__IMAGE_IMPL_S(rgba16f, xyzw, vec4, xyzw)
|
||||
__IMAGE_IMPL_S(r16f, x, vec4, xxxx)
|
||||
#else
|
||||
__IMAGE_IMPL_A(rgba16f, xyzw, vec4, xyzw)
|
||||
__IMAGE_IMPL_A(r16f, x, vec4, xxxx)
|
||||
#endif // BGFX_SHADER_LANGUAGE_HLSL
|
||||
__IMAGE_IMPL_A(r32f, x, vec4, xxxx)
|
||||
__IMAGE_IMPL_A(rgba32f, xyzw, vec4, xyzw)
|
||||
__IMAGE_IMPL_A(r32ui, x, uvec4, xxxx)
|
||||
__IMAGE_IMPL_A(rg32ui, xy, uvec4, xyyy)
|
||||
__IMAGE_IMPL_A(rgba32ui, xyzw, uvec4, xyzw)
|
||||
|
||||
__IMAGE_IMPL_ATOMIC(r32ui, x, uvec4, xxxx)
|
||||
|
||||
#define atomicAdd(_mem, _data) InterlockedAdd(_mem, _data)
|
||||
#define atomicAnd(_mem, _data) InterlockedAnd(_mem, _data)
|
||||
#define atomicMax(_mem, _data) InterlockedMax(_mem, _data)
|
||||
#define atomicMin(_mem, _data) InterlockedMin(_mem, _data)
|
||||
#define atomicOr(_mem, _data) InterlockedOr(_mem, _data)
|
||||
#define atomicXor(_mem, _data) InterlockedXor(_mem, _data)
|
||||
#define atomicFetchAndAdd(_mem, _data, _original) InterlockedAdd(_mem, _data, _original)
|
||||
#define atomicFetchAndAnd(_mem, _data, _original) InterlockedAnd(_mem, _data, _original)
|
||||
#define atomicFetchAndMax(_mem, _data, _original) InterlockedMax(_mem, _data, _original)
|
||||
#define atomicFetchAndMin(_mem, _data, _original) InterlockedMin(_mem, _data, _original)
|
||||
#define atomicFetchAndOr(_mem, _data, _original) InterlockedOr(_mem, _data, _original)
|
||||
#define atomicFetchAndXor(_mem, _data, _original) InterlockedXor(_mem, _data, _original)
|
||||
#define atomicFetchAndExchange(_mem, _data, _original) InterlockedExchange(_mem, _data, _original)
|
||||
#define atomicFetchCompareExchange(_mem, _compare, _data, _original) InterlockedCompareExchange(_mem,_compare, _data, _original)
|
||||
|
||||
// InterlockedCompareStore
|
||||
|
||||
#define barrier() GroupMemoryBarrierWithGroupSync()
|
||||
#define memoryBarrier() GroupMemoryBarrierWithGroupSync()
|
||||
#define memoryBarrierAtomicCounter() GroupMemoryBarrierWithGroupSync()
|
||||
#define memoryBarrierBuffer() AllMemoryBarrierWithGroupSync()
|
||||
#define memoryBarrierImage() GroupMemoryBarrierWithGroupSync()
|
||||
#define memoryBarrierShared() GroupMemoryBarrierWithGroupSync()
|
||||
#define groupMemoryBarrier() GroupMemoryBarrierWithGroupSync()
|
||||
|
||||
#endif // BGFX_SHADER_LANGUAGE_GLSL
|
||||
|
||||
#define dispatchIndirect( \
|
||||
_buffer \
|
||||
, _offset \
|
||||
, _numX \
|
||||
, _numY \
|
||||
, _numZ \
|
||||
) \
|
||||
_buffer[(_offset)*2+0] = uvec4(_numX, _numY, _numZ, 0u)
|
||||
|
||||
#define drawIndirect( \
|
||||
_buffer \
|
||||
, _offset \
|
||||
, _numVertices \
|
||||
, _numInstances \
|
||||
, _startVertex \
|
||||
, _startInstance \
|
||||
) \
|
||||
_buffer[(_offset)*2+0] = uvec4(_numVertices, _numInstances, _startVertex, _startInstance)
|
||||
|
||||
#define drawIndexedIndirect( \
|
||||
_buffer \
|
||||
, _offset \
|
||||
, _numIndices \
|
||||
, _numInstances \
|
||||
, _startIndex \
|
||||
, _startVertex \
|
||||
, _startInstance \
|
||||
) \
|
||||
_buffer[(_offset)*2+0] = uvec4(_numIndices, _numInstances, _startIndex, _startVertex); \
|
||||
_buffer[(_offset)*2+1] = uvec4(_startInstance, 0u, 0u, 0u)
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
#endif // BGFX_COMPUTE_H_HEADER_GUARD
|
Loading…
Reference in New Issue