0.17.0 ready

This commit is contained in:
teverse 2020-01-31 20:58:08 +00:00
parent 0fac54fd2a
commit a29d234bd6
4 changed files with 7 additions and 7 deletions

View File

@ -120,13 +120,13 @@ local updatePrediction = function()
--controller.character:applyImpulse(totalForce * 10)
local f = totalForce*10
f.y = controller.character.velocity.y
f.y = controller.character.linearVelocity.y
local lv = vector3(f.x, 0, f.z)
if lv ~= vector3(0,0,0) then
print(lv)
controller.character.rotation = quaternion:setLookRotation(lv:normal())
end
controller.character.velocity = f
controller.character.linearVelocity = f
end

View File

@ -9,4 +9,4 @@ print("Loaded Client")
require("tevgit:core/client/debug.lua")
require("tevgit:core/client/chat.lua")
require("tevgit:core/client/playerList.lua")
--require("tevgit:core/client/characterController.lua")
require("tevgit:core/client/characterController.lua")

View File

@ -24,12 +24,12 @@ update = function(client, cameraDirection)
if moved then
--controller.characters[client].character:applyImpulse(totalForce * 10)
local f = totalForce*10
f.y = controller.characters[client].character.velocity.y
f.y = controller.characters[client].character.linearVelocity.y
local lv = vector3(f.x, 0, f.z)
if lv ~= vector3(0,0,0) then
--controller.characters[client].character.rotation = quaternion:setLookRotation(lv)
end
controller.characters[client].character.velocity = f
controller.characters[client].character.linearVelocity = f
end
return moved
@ -68,7 +68,7 @@ function onConnection(client)
char.static = false
fallen = false
else
local v = char.velocity
local v = char.linearVelocity
v.y=0
v = v:normal()
--print(v)

View File

@ -10,7 +10,7 @@ local chat = require("tevgit:core/server/chat.lua")
--wait(20)
--require("tevgit:core/server/physicsTest.lua")
--local char = require("tevgit:core/server/characterController.lua")
local char = require("tevgit:core/server/characterController.lua")
-- Purely for testing purposes only:
--[[