mirror of https://github.com/teverse/teverse
0.17.0 ready
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@ -120,13 +120,13 @@ local updatePrediction = function()
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--controller.character:applyImpulse(totalForce * 10)
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local f = totalForce*10
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f.y = controller.character.velocity.y
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f.y = controller.character.linearVelocity.y
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local lv = vector3(f.x, 0, f.z)
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if lv ~= vector3(0,0,0) then
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print(lv)
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controller.character.rotation = quaternion:setLookRotation(lv:normal())
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end
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controller.character.velocity = f
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controller.character.linearVelocity = f
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end
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@ -9,4 +9,4 @@ print("Loaded Client")
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require("tevgit:core/client/debug.lua")
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require("tevgit:core/client/chat.lua")
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require("tevgit:core/client/playerList.lua")
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--require("tevgit:core/client/characterController.lua")
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require("tevgit:core/client/characterController.lua")
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@ -24,12 +24,12 @@ update = function(client, cameraDirection)
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if moved then
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--controller.characters[client].character:applyImpulse(totalForce * 10)
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local f = totalForce*10
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f.y = controller.characters[client].character.velocity.y
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f.y = controller.characters[client].character.linearVelocity.y
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local lv = vector3(f.x, 0, f.z)
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if lv ~= vector3(0,0,0) then
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--controller.characters[client].character.rotation = quaternion:setLookRotation(lv)
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end
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controller.characters[client].character.velocity = f
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controller.characters[client].character.linearVelocity = f
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end
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return moved
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@ -68,7 +68,7 @@ function onConnection(client)
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char.static = false
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fallen = false
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else
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local v = char.velocity
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local v = char.linearVelocity
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v.y=0
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v = v:normal()
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--print(v)
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@ -10,7 +10,7 @@ local chat = require("tevgit:core/server/chat.lua")
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--wait(20)
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--require("tevgit:core/server/physicsTest.lua")
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--local char = require("tevgit:core/server/characterController.lua")
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local char = require("tevgit:core/server/characterController.lua")
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-- Purely for testing purposes only:
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--[[
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