Debugging

This commit is contained in:
Jay 2020-03-15 22:11:45 +00:00
parent 98a2ae2bac
commit 75c42eb434
3 changed files with 6 additions and 8 deletions

View File

@ -40,6 +40,7 @@ engine.input:on("mouseRightPressed", function ()
controller.cameraRotation = quaternion:setEuler(euler)
controller.camera.position = target.position + (controller.cameraRotation*vector3(0,0,cameraDistance))
print(target, target.position)
controller.camera:lookAt(target.position)
end
end

View File

@ -9,13 +9,9 @@ print("Loaded Client")
require("tevgit:core/client/debug.lua")
require("tevgit:core/client/chat.lua")
require("tevgit:core/client/playerList.lua")
require("tevgit:core/client/characterController.lua")
--require("tevgit:core/client/characterController.lua")
workspace.camera.position = vector3(40, 15, 0)
workspace.camera.position = vector3(40, 50, 0)
workspace.camera:lookAt(vector3(0, 0, 0))
engine.construct("block", workspace, {
position = vector3(0, 10, 0),
static = false,
colour = colour(0.3, 0.3, 0.3)
})
engine.graphics.ambientColour = colour(1,1,1)

View File

@ -36,7 +36,7 @@ update = function(client, cameraDirection)
end
function onConnection(client)
wait(1)
wait(3)
print("spawning", client.id)
local char = engine.construct("block", workspace, {
name = client.id,
@ -86,6 +86,7 @@ engine.networking.clients:clientConnected(onConnection)
engine.networking.clients:clientDisconnected(function (client) wait(1)
if controller.characters[client] then
print('despawn')
controller.characters[client].character:destroy()
controller.characters[client] = nil
end