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a2dadca406
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d0501b16a2
Author | SHA1 | Date |
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Tom Dodd | d0501b16a2 | |
Tom Dodd | f375a58993 | |
WuzgXY | e4fa5b1d0a |
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@ -1,3 +1,9 @@
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v2.18v
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* Removed minor nuclear wasteland biome decorators causing crash
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* Updated Chinese language file [thanks to WuzgXY and team!]
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v2.18u
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* Removed fluid auto-pushing from machine interfaces as connected machines would not update properly
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@ -1,7 +1,7 @@
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mc_version=1.12.2
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forge_version=14.23.5.2838
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mapping_version=stable_39
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mod_version=2.18u
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mod_version=2.18v
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ic2_version=2.8.197-ex112
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jei_version=4.15.0.293
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@ -107,7 +107,7 @@ public class BiomeDecoratorNuclearWasteland extends BiomeDecorator {
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generateGrass(worldIn, biomeIn, random, chunkPos);
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if (generateFalls) {
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generateFalls(worldIn, random, chunkPos);
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// generateFalls(worldIn, random, chunkPos); Disabling due to weird crash.
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}
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MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(worldIn, random, chunkPos));
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}
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@ -23,13 +23,10 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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public class BiomeNuclearWasteland extends Biome {
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public static final String BIOME_REGISTRY_NAME = "nuclear_wasteland";
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public static final String BIOME_NAME = "Nuclear Wasteland";
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protected static final IBlockState BEDROCK = Blocks.BEDROCK.getDefaultState();
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public BiomeNuclearWasteland() {
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super(new BiomeProperties(BIOME_NAME).setBaseHeight(0.12F).setHeightVariation(0.02F).setTemperature(2F).setWaterColor(0x994C00).setRainDisabled());
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super(new BiomeProperties("Nuclear Wasteland").setBaseHeight(0.12F).setHeightVariation(0.02F).setTemperature(2F).setWaterColor(0x994C00).setRainDisabled());
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topBlock = NCBlocks.dry_earth.getDefaultState();
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fillerBlock = Blocks.SAND.getDefaultState();
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@ -23,7 +23,7 @@ public class NCBiomes {
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@SubscribeEvent
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public static void onEvent(final RegistryEvent.Register<Biome> event) {
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final IForgeRegistry<Biome> registry = event.getRegistry();
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registry.register(new BiomeNuclearWasteland().setRegistryName(Global.MOD_ID, BiomeNuclearWasteland.BIOME_REGISTRY_NAME));
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registry.register(NUCLEAR_WASTELAND.setRegistryName(Global.MOD_ID, "nuclear_wasteland"));
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}
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}
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